So I make Minecraft Shaders Now, I Guess
Apr 28, 2024I've had an interest in computer graphics for a few years now, and a passion for Minecraft for many more, so this was kinda inevitable. After making Acid Interstate V5, I wanted to make my own shaderpack, so I started on one called Gleam. It...wasn't great, and I was really struggling to get the colours to work properly. At the same time, I really liked the look of Ebin, a shader BruceKnowsHow developed from 2016-2020. It doesn't work in modern Minecraft, has a number of issues, and is missing features. So, I have taken it upon myself to resurrect Ebin, and update it to include all the features you'd expect from a Minecraft shader.
Ebin Resurrected
So far, I've added the following:
- Improved shadow mapping
- Coloured shadows
- Rough reflections with specular mapping
- Weather
- Nether and end support
That's not a huge amount of stuff, but the specular reflections took some work, and I'm still new to this stuff. Some other features I plan to add are
- Actually good artificial lighting falloff
- Variable penumbra shadows
- Custom sky for the end and improved lighting/atmosphere in the nether
- Distant Horizons support
If you want to download the shader, it's in beta right now, but it's mostly playable, and you can find it on Modrinth.